Return to the House of Bagurn

Eggo is determined to return to the ruins which he took over before the orc-war started with the House of Sequarl. This ruined imperial fortification lies in the wilderness West of Sequarl lands. The party penetrate the thick wilderness of the area and locate the ruin. Over a few days they eliminate undead haunting the … Read more

Kur Captive and the Inland Sea

Nickar sends word that he has skryed Kur in Giant’s Pass.  Grettir scrambles a team comprising Salrod, Girindor, Banthil and Tilssiril, along with his armour bearer Eargh Skolson.  Nickar teleports them to his scrying location in the pass, set up in D23.  There are two Kur, plainly on a hunting expedition, who have set up … Read more

Truce Time

October ended with a surprise package delivered to a house in Sequarl Village.  It was one of the captives of the Meriad raid.  She was alive and well, but tattooed across her back was a ransom demand for Grettir’s sister-in-law, Sitrin who was taken in the same action.   The thought of parting with 5000 … Read more

Score Draw

The trip starts with a slightly different line up returning to explore the magician’s lair from the previous expedition. Searching more carefully they discover a secret door, which leads to a chamber and an incubus, tied to a bed.  In return for freeing him, the incubus offers a great deal of information about Tersites, the … Read more

The Black Sword

After the frustrations of the previous couple of trips (D19), Grettir gathers a stronger party with the intention of returning to the Orc Mound.  As well as his huscarles Adhils and the rune-wise Kolgrim, the sorceress Tilissiril and the rogue magician Banthil join the team.  However, an initial reconaissance reveals that the enemy too are … Read more

Nice Try (or Bugger the Tree, What About Me!)

19(a) Bugger the Tree, What About Me! The trip starts with an update on Wilf’s tour as a mercenary on board several ships and a great deal of shopping in the Dwarven city of Katelgroth. The party then turn their attention to another complicated scheme dreamt up by sorceror Nickar the Dangerous.  It involves the … Read more

Top Cat

After the trading is done in the main port of Tabor, Grettir and the crew of the Kistin decide to take some rest and recuperation on the pleasant island and spend some time exploring its wild jungle interior.  Two discrete adventures ensue. A: Top-Cat  The party take a commission to aid a merchant, one Deinarion, … Read more

Sea Weed

Repairs completed, the Kistin sails from from Tyros to Cos. Prior to leaving Tyros Grettir buys a useful slave.  Xephanos is a Healer from Ianda, enslaved by pirates. In return for his faithful service, Grettir undertakes to manumit him after a year and a day and either return him to Cos or retain him in … Read more