Goblin Den and Troll

The party track some Goblins to their den and get a nasty surprise when they find a troll there too. They overcome in the end.  The dwarf priest, Silden, obtains a magic helmet from the loot.   Ref: A25 OE Date: March 677 Characters: Salrod, Clarence, Silden, Frekki, Alberic, Meldor.  NPCs: Real World: When – … Read more

Holmgang

Expeditioning once more on Sequarl’s western marches, the party encounter two trolls. They slay one and track the other to its den where it took dies.  The party then return to Sequarl Castle to examine the considerable quatities of loot. Back at Sequarl Aradan suddenly decides to quaff a potion from the loot. Perhaps he … Read more

Mountain Troll

The party encounter a fearsome mountain troll and despite its speed, strength, cunning and viciousness manage to slay it.  Most of the damage is done by Grettir, Aradan and Silden.   Ref: A23 OE Date: Late Winter 677 Characters: Grettir, Aradan, Marna, Larnia, Frekki, Silden.  NPCs: Eargh, Huron Real World: When – 2nd Term 1981 … Read more

Loot Aplenty

Quite a lot of loot was acquired.   Ref: A22 OE Date: Late Winter 677 Characters: Grettir, Salrod, Aradan, Clarence, Seven Foot Tall.  NPCs: Uisge, Shan, Eargh Real World: When – 2nd Term 1981 ; Where – St Andrews (Warsoc) Few details survive of this one.

Lost Dwarves

Grettir and Ivar lead a party of druids and dwarves into the Wood of Itaen, to the southeast of Sequarl.  They make slow progress, being heavily laden and having to contend with winter weather.  However, they make their way from the eastern edge of Itaen to the south-western foothills of the Edgewere Mountains, where they … Read more

The Werewolf Den

Once more Aradan leads a party out beyond the fringes of civilisation from Sequarl.  Eric Psychoson and Shan are still with him.  They are joined by Brodin, a human magician called Meldor and a warrior whose name is now forgotten, but who was remembered for his height – Seven Foot Tall. On the first night … Read more

Westwards from Sequarl

Grettir’s new base of Sequarl is on the western edge of the cultivated lands of the Kingdom of Chittagong.  It is the only human-settled area on on the west bank of the Otanga Estuary and is constantly plagued with incursions by orcs, ogres, giants, trolls and other denizens of the wild, inimical to human kind. … Read more

Vulcanheim

Nickar reveals that he has the power to travel between the planes of existence.  By way of demonstration he transports the party to the fiery plane of Vulcanheim, where they land on a desolate moor. There the party encounter a hunting party of Fire Giants with Hellhounds.  In the ensuing combat the Fire Giants and … Read more

The Sequarl Dungeon

Sometime after Grettir’s nuptuals, the party return to the exploration of the secret dungeon under Sequarl. This time they go with the blessing of Yithmak, who is no fool and negotiates a half share of everything found down there along with all artefacts associated with the House. They discover the Old Imperial Treasury of the … Read more