Orc Traders II

Another inconclusive elven reconnaisance, trailing suspected orc traders. The only achievement on this occasion is the discovery of a tunnel leading under the mountain in the Wood of Itaen, where the Hall of the Mountain Kings was believed to lie. An attempted ambush is rumbled by the orc-traders and the party have to bail out. … Read more

The Giants’ Castle

Yspadadden has a cunning plan to recover Gore Raver. Gore Raver was the axe dropped by Silden when he transformed into a werebear and ate the gnome (B22) back in 678.  It was presumed to have been picked up by the Fire Giant they were fighting at the time.  The axe was a powerful Dwarven … Read more

Toad in the Hole

Paradoxides teleports the party to the Swamp-City of Yarr to investigate it in late winter, before the flies swarm and the crocodiles are active. The party explore the swamp and find ancient stones and tunnels that lead under the ruins. Exploring undeground, they encounter venemous snakes, a giant toad and lizard men.  Coming to a … Read more

Six Troll Shootout

Paradoxides uses his magic to convey the party back to the ogre den in the Shiehelion Mountains further to explore the wilderness in that area. Goblins foolishly attack the party and are slaughtered. However, Paradoxides captures one who, once made to speak, betrays the location of a troll family. They find the den entrance where … Read more

Nice Try (or Bugger the Tree, What About Me!)

19(a) Bugger the Tree, What About Me! The trip starts with an update on Wilf’s tour as a mercenary on board several ships and a great deal of shopping in the Dwarven city of Katelgroth. The party then turn their attention to another complicated scheme dreamt up by sorceror Nickar the Dangerous.  It involves the … Read more

The Black Sword

After the frustrations of the previous couple of trips (D19), Grettir gathers a stronger party with the intention of returning to the Orc Mound.  As well as his huscarles Adhils and the rune-wise Kolgrim, the sorceress Tilissiril and the rogue magician Banthil join the team.  However, an initial reconaissance reveals that the enemy too are … Read more

Score Draw

The trip starts with a slightly different line up returning to explore the magician’s lair from the previous expedition. Searching more carefully they discover a secret door, which leads to a chamber and an incubus, tied to a bed.  In return for freeing him, the incubus offers a great deal of information about Tersites, the … Read more