Kur Captive and the Inland Sea

Nickar sends word that he has skryed Kur in Giant’s Pass.  Grettir scrambles a team comprising Salrod, Girindor, Banthil and Tilssiril, along with his armour bearer Eargh Skolson.  Nickar teleports them to his scrying location in the pass, set up in D23.  There are two Kur, plainly on a hunting expedition, who have set up … Read more

The Hall of Hrothgar

Grettir has a cunning plan.  Encouraged by the friendliness of the Fire Giant smiths who have taken on Jason as their apprentice in Vulcanheim, Grettir determines to try to recruit some Fire Giants as mercenaries in his war against the Orcs of the Wood of Itaen.  He therefore wants to return to Vulcanheim and visit … Read more

The Hall of the Mountain Kings

One thing was for sure in the aftermath of the showdown with Vandemar and his allies: there were no Mountain Kings in the Hall of the Mountain Kings – two were dead and the third was loaded with chains in the Sequarl dungeon. Now seemed a good time to go and take their treasure. Nickar … Read more

The Dork Lord

While Sequarl forces complete the sack of Garstang, a reconnaisance in strength explores the Orc Mound in the Wood of Itaen.  It had been strangely quiet ever since that Ship of the Dead had sailed up the River Nidd.  However, divinations suggest that they might find the Witch of Sleat and her husband Offley the … Read more