Hall of the Mountain Kings

The party reconnoitres a mountain in the middle of the Wood of Itaen.  They believe it to contain the home of a Mountain Troll.  After a lot of exploration – much of it by magic – they discover a secret door in the Mountain Peak.  Nickar, by his arts is able to peek inside.  He … Read more

Events at the Tower

With the developing orc-menace in the west, Grettir decides to build a new Tower to guard the northwestern approaches to Sequarl.  He hires a crew of dwarves to build it and the King in Chittagong, who approves the project, sends several wagon loads of stone and a mangonel.  It is ready by the end of … Read more

Hunting the Frost Giant

Responding to reports of a Frost Giant terrorising farmhouses in western Sequarl, Grettir takes some of his top huscarles, along with Eric the Bow as a tracker and his armour bearer Eargh Skolson to investigate.  It is still winter and the snow lies thick on the ground.  Taking an idea from the recent Orcish attack, … Read more

Sleigh Force

Grettir speaks to the High Council about the Ogri threat and gives a report on the orc attack on the North-West Tower.  He is supported by the King and various measures are set in train for the defence of the realm.  The costs of these are largely borne by the Crown and by the Lords … Read more

Sleigh Army

Grettir decides to help his Serguilin allies.  He musters a large force to attack an orc den that the elves have identified in the Dearthwood. It is April but the snow still lies thickly upon the ground so Grettir mounts his force upon sleighs so they can arrive quickly and surprise their foes.  They crush … Read more

Fire Giant

Grettir, Paradoxides and Lorandil take a small boat across the Otanga Estuary and explore the wild lands south of Akurr.  They are accompanied by Huscarles Giziar and Ingvar along with faithful Eargh Skolson.  They spot a cave in a cliff-face and surprise a Fire Giant in its lair.  It proves to be a lucrative hit.  … Read more

Cock on the Block

Grettir turns his attention to the haunted marsh of Redmere and the pink granite mine that was rumoured once to have been a rich source of income for Sequarl.  They cross the marsh without great alarums and locate the old quarry workings.  There they encounter the cause of all the hauntings – a demon in … Read more

Rumble in the Rubble

Paradoxides purchases an old tower to be his base in Chittagong.  In its basement is an entrance to the sewers.  He and Yspadadden, along with Galf and Ranji descend to exploore the local environs.  They discover a huge area of rubble infested with wererats and human cultists.  They slaughter a phenomenal number of these before … Read more