Six Troll Shootout

Paradoxides uses his magic to convey the party back to the ogre den in the Shiehelion Mountains further to explore the wilderness in that area. Goblins foolishly attack the party and are slaughtered. However, Paradoxides captures one who, once made to speak, betrays the location of a troll family. They find the den entrance where … Read more

The Weatherman

The Rangers report that a strange mist has descended upon region just to the south of the River Nidd.  Grettir raises a party of soldiers and adventurers and they ride south with the Rangers to the stone-built gatehouse Grettir has raised to guard the bridge over the river.  Girindor summons his Earth power and dispells … Read more

A Walk on the Wild Side

Grettir receives a magical distress signal from his sloop, the Kistin.  Paradoxides teleports Grettir, Salrod and Girindor to its cabin and they find it waterlooged.  The ship has foundered just off the coast of Tyros, an island in the Southern Seas, famous for pirates, dangerous demonic beasts and perfumes.  They rescue those of the crew … Read more

The Return of Agent Orange

The party are in Tyros once more.  First order of business is to return to the spot where the Kistin foundered.  Paradoxides deploys his arts to summon Elementals to aid him in raising the ship and sailing it to Lyra. Whilst repairs are made in the harbour there, the party venture inland to explore the … Read more

Nice Try (or Bugger the Tree, What About Me!)

19(a) Bugger the Tree, What About Me! The trip starts with an update on Wilf’s tour as a mercenary on board several ships and a great deal of shopping in the Dwarven city of Katelgroth. The party then turn their attention to another complicated scheme dreamt up by sorceror Nickar the Dangerous.  It involves the … Read more

The Black Sword

After the frustrations of the previous couple of trips (D19), Grettir gathers a stronger party with the intention of returning to the Orc Mound.  As well as his huscarles Adhils and the rune-wise Kolgrim, the sorceress Tilissiril and the rogue magician Banthil join the team.  However, an initial reconaissance reveals that the enemy too are … Read more

Score Draw

The trip starts with a slightly different line up returning to explore the magician’s lair from the previous expedition. Searching more carefully they discover a secret door, which leads to a chamber and an incubus, tied to a bed.  In return for freeing him, the incubus offers a great deal of information about Tersites, the … Read more