A Walk on the Wild Side

Grettir receives a magical distress signal from his sloop, the Kistin.  Paradoxides teleports Grettir, Salrod and Girindor to its cabin and they find it waterlooged.  The ship has foundered just off the coast of Tyros, an island in the Southern Seas, famous for pirates, dangerous demonic beasts and perfumes.  They rescue those of the crew … Read more

The Return of Agent Orange

The party are in Tyros once more.  First order of business is to return to the spot where the Kistin foundered.  Paradoxides deploys his arts to summon Elementals to aid him in raising the ship and sailing it to Lyra. Whilst repairs are made in the harbour there, the party venture inland to explore the … Read more

Sea Weed

Repairs completed, the Kistin sails from from Tyros to Cos. Prior to leaving Tyros Grettir buys a useful slave.  Xephanos is a Healer from Ianda, enslaved by pirates. In return for his faithful service, Grettir undertakes to manumit him after a year and a day and either return him to Cos or retain him in … Read more

Top Cat

After the trading is done in the main port of Tabor, Grettir and the crew of the Kistin decide to take some rest and recuperation on the pleasant island and spend some time exploring its wild jungle interior.  Two discrete adventures ensue. A: Top-Cat  The party take a commission to aid a merchant, one Deinarion, … Read more

Nice Try (or Bugger the Tree, What About Me!)

19(a) Bugger the Tree, What About Me! The trip starts with an update on Wilf’s tour as a mercenary on board several ships and a great deal of shopping in the Dwarven city of Katelgroth. The party then turn their attention to another complicated scheme dreamt up by sorceror Nickar the Dangerous.  It involves the … Read more

The Black Sword

After the frustrations of the previous couple of trips (D19), Grettir gathers a stronger party with the intention of returning to the Orc Mound.  As well as his huscarles Adhils and the rune-wise Kolgrim, the sorceress Tilissiril and the rogue magician Banthil join the team.  However, an initial reconaissance reveals that the enemy too are … Read more

Truce Time

October ended with a surprise package delivered to a house in Sequarl Village.  It was one of the captives of the Meriad raid.  She was alive and well, but tattooed across her back was a ransom demand for Grettir’s sister-in-law, Sitrin who was taken in the same action.   The thought of parting with 5000 … Read more

Kur Captive and the Inland Sea

Nickar sends word that he has skryed Kur in Giant’s Pass.  Grettir scrambles a team comprising Salrod, Girindor, Banthil and Tilssiril, along with his armour bearer Eargh Skolson.  Nickar teleports them to his scrying location in the pass, set up in D23.  There are two Kur, plainly on a hunting expedition, who have set up … Read more