Cock on the Block

Grettir turns his attention to the haunted marsh of Redmere and the pink granite mine that was rumoured once to have been a rich source of income for Sequarl.  They cross the marsh without great alarums and locate the old quarry workings.  There they encounter the cause of all the hauntings – a demon in … Read more

Rumble in the Rubble

Paradoxides purchases an old tower to be his base in Chittagong.  In its basement is an entrance to the sewers.  He and Yspadadden, along with Galf and Ranji descend to exploore the local environs.  They discover a huge area of rubble infested with wererats and human cultists.  They slaughter a phenomenal number of these before … Read more

The Wyvern That Never Was

They never did find that wyvern they set off to track down.  They did find some trolls.  They were ambushed by forest trolls in the Wood of Itaen and tracked them back to their den for a further fierce fight and loot.   Ref: C-10 OE Date: June-July 685 Characters: Grettir, Paradoxides, Lorandil, Wilfred, Kolgrim … Read more

Fair Whack at the Crypt

Grettir, Paradoxides and Wilfred Stephson go tomb-robbing.  Grettir brings huscarles Kolgrim and Giziar along with his trusty armour bearer Eargh.  Wilf has his new armour-bearer, Chestyn, with him.  Down in the crypt they encounter mummies and a spectre. Kolgrim is sucked by the spectre.  Though eventually he recovers, forever after there is a white streak … Read more

The Search for the Sarn-Tur

The Mission A deputation of Elves approaches Grettir, Paradoxides, Gadan and Kinness with a highly dangerous mission to save the world. “So, just so I understand”, says Grettir, “If we have three Sarn Tur – these immensely powerful High Elven gems – we have half a chance of defeating the Ogri.  There were five, but … Read more

Do It The Hard Way

A man called Frizarian, who describes himself as a healer, hires Wilfred and a dwarf called Ranulf as bodyguards for himself and his ward, a young lady who he says is sick. They agree to escort them to his dwelling place in the badlands north of Sequarl and south of the West Otanga river.  The … Read more

Winter of Discontent

One night around Yule an orcish arrow thunks into the main gate of Sequarl castle.  Wrapped around it is an invitation for the “Stone King” to come to a parley at Orc Rock, a well known landmark on the edge of Sequarl.  Grettir attends with a force of his men in case of treachery.  There … Read more