The Draugr
The party is commissioned by a rich farmer to deal with a troublesome draugr. Ref: B-29 OE Date: November 678 Characters: Gerindar, Siabod, Svein, Horic. NPCs: Real World: When – 2nd Term 1982 ; Where – St Andrews (Winram Place)
The party is commissioned by a rich farmer to deal with a troublesome draugr. Ref: B-29 OE Date: November 678 Characters: Gerindar, Siabod, Svein, Horic. NPCs: Real World: When – 2nd Term 1982 ; Where – St Andrews (Winram Place)
Eggo and Yspadadden return to the ruin where they originally encountered the Spirit Naga (B2) and discover a dungeon beneath. They dispose of some Zombie guards. Ref: B-30 OE Date: November 678 Characters: Eggo, Yspadadden, Gerindar, Gizur. NPCs: Real World: When – 2nd Term 1982 ; Where – St Andrews (Winram Place)
Grettir agrees to accompany a young Paladin called Dallas Strongmain on his quest to find an ancient temple in the wilderness and retrieve what lies beneath the altar. He takes with him Huron the Steady, Silden the Dwarf and Kojar who has recently taken up a post as the Sequarl magician and librarian. Ivar comes … Read more
The party go out in the depths of winter and collect a lot of furs. They fight some outlaws, a werewolf and a small orc warband. Ref: B-32 OE Date: January 679 Characters: Eldamar, Alverion, Siabod, Ezam, Dathan, Svein, Corrie NPCs: Real World: When – 2nd Term 1982 ; Where – St Andrews (Warsoc)
Grettir leads an extended winter patrol to chase outlaws on western border of Sequarl. They track a forest troll and kill four trolls in the den they discover, garnering plenty of loot. Eldamar obtains a box that contains a beautiful magical crystal butterfly. They also encounter an unusual quantity of orcs, and note many orc … Read more
The elf Eormanric accepts a contract from a magician to clear out ghouls from a basement in the countryside towards Port Town. Along with his gnome companion, Corrie, he recruits a curvaceous sorceress of easy virtue by the name of Jezebel, a soldier from the Southern Empire called Bramcheck and fierce dwarf, given to berserk … Read more
Paradoxides is a magician and a military veteran. He has come into possession of a map and a deed of ownership to the Green Lady Mine on the wild peninsular of Guria. It is a speculative venture – he has never seen the mine and knows little about it other than it was abandoned by … Read more
Grettir undertakes a long voyage to the Skerry Stone. The Skerry Sone is a seasonal trading depot far to the north where northern barbarians bring furs, amber and curios to trade with southern merchants for manufactured goods. Grettir fits out a longship and buys a cargo cloth and metal goods including weapons and armour. His … Read more
Grettir mounts a diplomatic mission to the House of Serguilin, the eastern-most noble house in the lands of Chittagong. Ogres, Giants, Undead and a Mountain Troll with a flaming Muspell sword are encountered en-route (it escapes). Gifts are exchanged between Grettir and the Lord of Serguilin. They find they have much in common – orcs, … Read more
Grettir takes a mounted patrol from Sequarl westwards along the great Black Rock Road. They turn north and follow the West Otanga river to a body of water that they name the Lake of the Hippogriffs – because of the quantity of Hippogriffs they see there. They fight off a River Serpent and discover a … Read more