Do It The Hard Way

A man called Frizarian, who describes himself as a healer, hires Wilfred and a dwarf called Ranulf as bodyguards for himself and his ward, a young lady who he says is sick. They agree to escort them to his dwelling place in the badlands north of Sequarl and south of the West Otanga river.  The … Read more

Winter of Discontent

One night around Yule an orcish arrow thunks into the main gate of Sequarl castle.  Wrapped around it is an invitation for the “Stone King” to come to a parley at Orc Rock, a well known landmark on the edge of Sequarl.  Grettir attends with a force of his men in case of treachery.  There … Read more

The Giants’ Castle

Yspadadden has a cunning plan to recover Gore Raver. Gore Raver was the axe dropped by Silden when he transformed into a werebear and ate the gnome (B22) back in 678.  It was presumed to have been picked up by the Fire Giant they were fighting at the time.  The axe was a powerful Dwarven … Read more

The Slug

Yspadadden organises an expedition into the sewers under Chittagong with Wilf, Ranulf and Ranji Rat once more as a guide.  He intends a more considered reconaissance of the area where he discovered the Starguard (B50) some six years previously.  However, the party encounter a giant slug in a narrow passage.  Wilf is badly wounded by … Read more

Dingradur

On the night appointed, Yspadadden summoned the Night Wind and bade it carry him to the Nine Barrow Downe, there to meet with William the Marshall.  The Marshall awaited him there, armed and armoured and carrying a strange sceptre that the Dwarf could immediately tell was an ancient and eldritch artefact.  The Marshall greeted him … Read more

Seahorse Isle

Grettir outfits a sloop, the Kisten (named for his wife), for a voyage to Cos. He hires an experienced crew including a marine called Atelius and a beautiful, multi-skilled rogue called Shazza.  He appoints one of his huscarls, a grizzled veteran of the sea with a shady past called Harman, as sailing master. After battling … Read more

The Magnificent Seven

This was really two separate adventures with largely the same personnel. Part [A]: The Picking of Oglog’s Pocket Nickar has a cunning plan.  For many months he has been seeding the wilderness with gold pieces that he has magically marked and can track.  His hypothesis is that as they pass through the hands they will … Read more

Balchoth’s End

Rangers keeping watch over the orc movements in the Wood of Itaen report a large force of orcs and wolf-riders moving south towards Redhill, gargoyles flying above.  A party of elves is sent by Girindor to rouse the Westdale and Holmdale gnome settlements. While the rangers and elves track the enemy, Grettir assembles his forces … Read more