Nice Try (or Bugger the Tree, What About Me!)

19(a) Bugger the Tree, What About Me! The trip starts with an update on Wilf’s tour as a mercenary on board several ships and a great deal of shopping in the Dwarven city of Katelgroth. The party then turn their attention to another complicated scheme dreamt up by sorceror Nickar the Dangerous.  It involves the … Read more

The Black Sword

After the frustrations of the previous couple of trips (D19), Grettir gathers a stronger party with the intention of returning to the Orc Mound.  As well as his huscarles Adhils and the rune-wise Kolgrim, the sorceress Tilissiril and the rogue magician Banthil join the team.  However, an initial reconaissance reveals that the enemy too are … Read more

Score Draw

The trip starts with a slightly different line up returning to explore the magician’s lair from the previous expedition. Searching more carefully they discover a secret door, which leads to a chamber and an incubus, tied to a bed.  In return for freeing him, the incubus offers a great deal of information about Tersites, the … Read more

Return to the House of Bagurn

Eggo is determined to return to the ruins which he took over before the orc-war started with the House of Sequarl. This ruined imperial fortification lies in the wilderness West of Sequarl lands. The party penetrate the thick wilderness of the area and locate the ruin. Over a few days they eliminate undead haunting the … Read more