Wolves and Werewolves
Aradan and Banthil battle wolves and werewolves in the Wood of Itaen. Ref: A5 OE Date: 673 Characters: Aradan, Banthil NPCs: Real World: When – Summer 1980; Where – West Coast of Scotland
Aradan and Banthil battle wolves and werewolves in the Wood of Itaen. Ref: A5 OE Date: 673 Characters: Aradan, Banthil NPCs: Real World: When – Summer 1980; Where – West Coast of Scotland
In the Wood of Itaen, the party finds and explores what turns our to be the secret hideout of an ancient imperial magician and playboy. Ref: A6 OE Date: 673 Characters: Aradan, Banthil, Silden, Larna NPCs: Real World: When – Summer 1980; Where – West Coast of Scotland
The group is joined by a dwarf called Urgin Axehaft and an elven fighter-magician called Tilissiril. The encounter bandits, wolves and pull off a heist. Ref: B-5 OE Date: November 677 Characters: Banthil, Tilissiril, Rigon, Bremmin, Alberic, Urgin Axehaft. NPCs: Real World: When – Summer 1981 (WedCon 1); Where – St Andrews (Whitehill Terrace)
After a Yule Feast the party fall to tomb robbing. Unsurprisingly they encounter undead. Ref: B-7 OE Date: Yule 677 Characters: Banthil, Tilissiril, Grunt, Shizarem, Urgin, Kvet. NPCs: Real World: When – Summer 1981 (WedCon 1); Where – St Andrews (Whitehill Terrace)
Grettir outfits a sloop, the Kisten (named for his wife), for a voyage to Cos. He hires an experienced crew including a marine called Atelius and a beautiful, multi-skilled rogue called Shazza. He appoints one of his huscarls, a grizzled veteran of the sea with a shady past called Harman, as sailing master. After battling … Read more
The party are in Tyros once more. First order of business is to return to the spot where the Kistin foundered. Paradoxides deploys his arts to summon Elementals to aid him in raising the ship and sailing it to Lyra. Whilst repairs are made in the harbour there, the party venture inland to explore the … Read more
After the frustrations of the previous couple of trips (D19), Grettir gathers a stronger party with the intention of returning to the Orc Mound. As well as his huscarles Adhils and the rune-wise Kolgrim, the sorceress Tilissiril and the rogue magician Banthil join the team. However, an initial reconaissance reveals that the enemy too are … Read more
Nickar sends word that he has skryed Kur in Giant’s Pass. Grettir scrambles a team comprising Salrod, Girindor, Banthil and Tilssiril, along with his armour bearer Eargh Skolson. Nickar teleports them to his scrying location in the pass, set up in D23. There are two Kur, plainly on a hunting expedition, who have set up … Read more