The Giants’ Castle

Yspadadden has a cunning plan to recover Gore Raver. Gore Raver was the axe dropped by Silden when he transformed into a werebear and ate the gnome (B22) back in 678.  It was presumed to have been picked up by the Fire Giant they were fighting at the time.  The axe was a powerful Dwarven … Read more

The Magnificent Seven

This was really two separate adventures with largely the same personnel. Part [A]: The Picking of Oglog’s Pocket Nickar has a cunning plan.  For many months he has been seeding the wilderness with gold pieces that he has magically marked and can track.  His hypothesis is that as they pass through the hands they will … Read more

Balchoth’s End

Rangers keeping watch over the orc movements in the Wood of Itaen report a large force of orcs and wolf-riders moving south towards Redhill, gargoyles flying above.  A party of elves is sent by Girindor to rouse the Westdale and Holmdale gnome settlements. While the rangers and elves track the enemy, Grettir assembles his forces … Read more

The Weatherman

The Rangers report that a strange mist has descended upon region just to the south of the River Nidd.  Grettir raises a party of soldiers and adventurers and they ride south with the Rangers to the stone-built gatehouse Grettir has raised to guard the bridge over the river.  Girindor summons his Earth power and dispells … Read more

A Walk on the Wild Side

Grettir receives a magical distress signal from his sloop, the Kistin.  Paradoxides teleports Grettir, Salrod and Girindor to its cabin and they find it waterlooged.  The ship has foundered just off the coast of Tyros, an island in the Southern Seas, famous for pirates, dangerous demonic beasts and perfumes.  They rescue those of the crew … Read more

The Return of Agent Orange

The party are in Tyros once more.  First order of business is to return to the spot where the Kistin foundered.  Paradoxides deploys his arts to summon Elementals to aid him in raising the ship and sailing it to Lyra. Whilst repairs are made in the harbour there, the party venture inland to explore the … Read more

Sea Weed

Repairs completed, the Kistin sails from from Tyros to Cos. Prior to leaving Tyros Grettir buys a useful slave.  Xephanos is a Healer from Ianda, enslaved by pirates. In return for his faithful service, Grettir undertakes to manumit him after a year and a day and either return him to Cos or retain him in … Read more

Top Cat

After the trading is done in the main port of Tabor, Grettir and the crew of the Kistin decide to take some rest and recuperation on the pleasant island and spend some time exploring its wild jungle interior.  Two discrete adventures ensue. A: Top-Cat  The party take a commission to aid a merchant, one Deinarion, … Read more

Nice Try (or Bugger the Tree, What About Me!)

19(a) Bugger the Tree, What About Me! The trip starts with an update on Wilf’s tour as a mercenary on board several ships and a great deal of shopping in the Dwarven city of Katelgroth. The party then turn their attention to another complicated scheme dreamt up by sorceror Nickar the Dangerous.  It involves the … Read more

The Black Sword

After the frustrations of the previous couple of trips (D19), Grettir gathers a stronger party with the intention of returning to the Orc Mound.  As well as his huscarles Adhils and the rune-wise Kolgrim, the sorceress Tilissiril and the rogue magician Banthil join the team.  However, an initial reconaissance reveals that the enemy too are … Read more