Cock on the Block

Grettir turns his attention to the haunted marsh of Redmere and the pink granite mine that was rumoured once to have been a rich source of income for Sequarl.  They cross the marsh without great alarums and locate the old quarry workings.  There they encounter the cause of all the hauntings – a demon in … Read more

The Wyvern That Never Was

They never did find that wyvern they set off to track down.  They did find some trolls.  They were ambushed by forest trolls in the Wood of Itaen and tracked them back to their den for a further fierce fight and loot.   Ref: C-10 OE Date: June-July 685 Characters: Grettir, Paradoxides, Lorandil, Wilfred, Kolgrim … Read more

Fair Whack at the Crypt

Grettir, Paradoxides and Wilfred Stephson go tomb-robbing.  Grettir brings huscarles Kolgrim and Giziar along with his trusty armour bearer Eargh.  Wilf has his new armour-bearer, Chestyn, with him.  Down in the crypt they encounter mummies and a spectre. Kolgrim is sucked by the spectre.  Though eventually he recovers, forever after there is a white streak … Read more

The Search for the Sarn-Tur

The Mission A deputation of Elves approaches Grettir, Paradoxides, Gadan and Kinness with a highly dangerous mission to save the world. “So, just so I understand”, says Grettir, “If we have three Sarn Tur – these immensely powerful High Elven gems – we have half a chance of defeating the Ogri.  There were five, but … Read more

Winter of Discontent

One night around Yule an orcish arrow thunks into the main gate of Sequarl castle.  Wrapped around it is an invitation for the “Stone King” to come to a parley at Orc Rock, a well known landmark on the edge of Sequarl.  Grettir attends with a force of his men in case of treachery.  There … Read more

Winter War

Gadan and the Rangers bring in a report on a large orcish force with kur, wolf riders and sledges.  Although still winter in the coldest year, the weather is clear enough and the ground hard enough for Grettir to mount up his men as a cavalry force, with Rangers scouting ahead on skiis.  They intercept … Read more

Seahorse Isle

Grettir outfits a sloop, the Kisten (named for his wife), for a voyage to Cos. He hires an experienced crew including a marine called Atelius and a beautiful, multi-skilled rogue called Shazza.  He appoints one of his huscarls, a grizzled veteran of the sea with a shady past called Harman, as sailing master. After battling … Read more

The Magnificent Seven

This was really two separate adventures with largely the same personnel. Part [A]: The Picking of Oglog’s Pocket Nickar has a cunning plan.  For many months he has been seeding the wilderness with gold pieces that he has magically marked and can track.  His hypothesis is that as they pass through the hands they will … Read more

Balchoth’s End

Rangers keeping watch over the orc movements in the Wood of Itaen report a large force of orcs and wolf-riders moving south towards Redhill, gargoyles flying above.  A party of elves is sent by Girindor to rouse the Westdale and Holmdale gnome settlements. While the rangers and elves track the enemy, Grettir assembles his forces … Read more

A Walk in the Park

Paradoxides has now learnt Mass Teleport.  To celebrate he transports a small party to a cave deep in the Shiehelion range of the Edgewere Mountains.  The party includes one of a band of new Sequarl huscarles, a nuggety warrior called Gamrick who carried a battleaxe and wore a hauberk, along with Salrod and Grettir himself.  … Read more