The Mines of Azov

After a short trip to Basi to apprise Paradoxides of the latest elven machinations, Ubaron and Kolgrim teleport the party back to the ruined villa they have been exploring.  They determine to try to find the lost dwarven settlement, the Mines of Azov, from whence the seven dead dwarves found at the villa were deemed … Read more

Cold Drake Killers

Paradoxides tires of the laboratory and the stifling heat of Basi and expresses a wish to breath the cold air of the Northlands once more.  He is intrigued by the tale of Kolgrim’s near miss – being nearly snatched off a ledge by a dragon in a snow storm (F30- Words of Iron).  He dusts … Read more

Storming Asgard

It started as a further exploration of the great ice mountain they had found in the northlands on the edge of the Breaking of the World – the mountain that Valakar had called Denali and described as the Bones of the World.  It turned into something completely different. They teleported to the Werewolf Cave discovered … Read more

To Hell and Back

Despite the mixed results of their brief assault on Asgard (G4 – Assault on Asgard), the party were keen to resume their exploration of the great icy mountain that the Queen of Basi had called Denali – the Bones of the World.  Having tired of flying around in the bitter cold, they decided to cut … Read more

Lair of the Lizard King

The party returns to explore the Mines of Azov.  Paradoxides goes back to his books in Basi, but they are reinforced by Wilf and are joined by the dwarf Ranulf, who has a special interest in Azov where he still hopes to find a lost enclave of his people.  He brings with him another dwarf … Read more

Down Deep

A few days after the slaying of the Lizard King (G6), the party returns to the Mines of Azov.  This time Girindor stays behind and they are joined by Jason.  At first they cover a lot of old ground.  They slay a party of troglodytes, who appear to be roasting their recent boss’s lizard steed … Read more

Santos Tomb

Courtesy of Ubaron and Kolgrim the party teleport to Basi.  Grettir is keen to take counsel with Paradoxides about developing a magical protection that might help Yu-Chi and Demeetha operate more easily in the Sunlit Lands.  Yu-Chi has also been begging Grettir for a chance to replace her spider mount and he reckons the far … Read more

Witches, Wolves and Werewolves

Back to a very cold Sequarl in the run up to Yule.  Word comes in from Meriad, an outlying settlement in the south west of Sequarl under the stewardship of Grettir’s sister-in-law Sitrin and her husband Vahn, of an attack.  Grettir wastes no time in gathering his companions.  Paradoxides, Ubaron and Kolgrim summon the Night … Read more

The Big Freeze

It was not to be a quiet Yule at Sequarl.  Grettir was pleased to receive reports from various parts of Sequarl of its inhabitants banding together to drive off orcs and ogres without his personal intervention.  Much treasure over the last two decades had gone into improving fortifications and training militias.  However, there was word … Read more

Eagle in the Snow

Following hard on the heels of the slaying of the Frost Giant Shaman at Black Orc Rock (G10b), Grettir mounts an expedition to pursue a mixed, group of orcs, hobgoblin wolf riders and what they take to be half orcs seen in the vicinity.  They have sledges and are not hard to track in the … Read more