Fire Giant

Grettir, Paradoxides and Lorandil take a small boat across the Otanga Estuary and explore the wild lands south of Akurr.  They are accompanied by Huscarles Giziar and Ingvar along with faithful Eargh Skolson.  They spot a cave in a cliff-face and surprise a Fire Giant in its lair.  It proves to be a lucrative hit.  … Read more

Cock on the Block

Grettir turns his attention to the haunted marsh of Redmere and the pink granite mine that was rumoured once to have been a rich source of income for Sequarl.  They cross the marsh without great alarums and locate the old quarry workings.  There they encounter the cause of all the hauntings – a demon in … Read more

Rumble in the Rubble

Paradoxides purchases an old tower to be his base in Chittagong.  In its basement is an entrance to the sewers.  He and Yspadadden, along with Galf and Ranji descend to exploore the local environs.  They discover a huge area of rubble infested with wererats and human cultists.  They slaughter a phenomenal number of these before … Read more

The Wyvern That Never Was

They never did find that wyvern they set off to track down.  They did find some trolls.  They were ambushed by forest trolls in the Wood of Itaen and tracked them back to their den for a further fierce fight and loot.   Ref: C-10 OE Date: June-July 685 Characters: Grettir, Paradoxides, Lorandil, Wilfred, Kolgrim … Read more

Fair Whack at the Crypt

Grettir, Paradoxides and Wilfred Stephson go tomb-robbing.  Grettir brings huscarles Kolgrim and Giziar along with his trusty armour bearer Eargh.  Wilf has his new armour-bearer, Chestyn, with him.  Down in the crypt they encounter mummies and a spectre. Kolgrim is sucked by the spectre.  Though eventually he recovers, forever after there is a white streak … Read more

The Search for the Sarn-Tur

The Mission A deputation of Elves approaches Grettir, Paradoxides, Gadan and Kinness with a highly dangerous mission to save the world. “So, just so I understand”, says Grettir, “If we have three Sarn Tur – these immensely powerful High Elven gems – we have half a chance of defeating the Ogri.  There were five, but … Read more

Seahorse Isle

Grettir outfits a sloop, the Kisten (named for his wife), for a voyage to Cos. He hires an experienced crew including a marine called Atelius and a beautiful, multi-skilled rogue called Shazza.  He appoints one of his huscarls, a grizzled veteran of the sea with a shady past called Harman, as sailing master. After battling … Read more

The Magnificent Seven

This was really two separate adventures with largely the same personnel. Part [A]: The Picking of Oglog’s Pocket Nickar has a cunning plan.  For many months he has been seeding the wilderness with gold pieces that he has magically marked and can track.  His hypothesis is that as they pass through the hands they will … Read more