Goblin Den and Troll

The party track some Goblins to their den and get a nasty surprise when they find a troll there too. They overcome in the end.  The dwarf priest, Silden, obtains a magic helmet from the loot.   Ref: A25 OE Date: March 677 Characters: Salrod, Clarence, Silden, Frekki, Alberic, Meldor.  NPCs: Real World: When – … Read more

Kolvar’s Tomb

The party is joined by a newcomer.  Spjallbodi is a genial giant of a man and an Odin Priest. Exploring the wilderness beyond the Chittagong cultivated lands they discover a slab of inscribed stone set in a cliff that marks the Tomb of Kolvar, a hero of ancient times, known for slaying fell beasts at … Read more

A Long March North (Death of Marna)

A party comprising a Ranger, an elf, two dwarves, an oversized human priest, an apprentice alchemist and a charming and shapely sorceress set off on foot with no firm plan.  They embark upon  extended foot slog through the Dearth Wood and beyond in the general direction North for many weeks. There are many encounters the … Read more

The Grey Lady of Itaen

The Grey Lady of Itaen proves to be a witch. The action involves undead, orcs and a werebear. Frida and Andrek are killed.  Silden is bitten by the werebear.  Luckily Silden is a dwarven priest of great wisdom.  He knows the risks inherent in the bites of lycanthropes – which is why he completely forgets … Read more

The Werebear and the Gnome

A party comprising the dwarf, Silden, Spjallbodi the giant Odin priest, the monk Rigon, Bremmin the gnome, Alberic the illusionist and a previously unknown elf called Eldamar explore the notoriously dangerous Dearth Wood. There they encounter a two-headed Ettin and two large wolves encamped in a ruin. There is a Ranger trussed in one corner, … Read more

The Gargoyle Temple

Grettir agrees to accompany a young Paladin called Dallas Strongmain on his quest to find an ancient temple in the wilderness and retrieve what lies beneath the altar. He takes with him Huron the Steady, Silden the Dwarf and Kojar who has recently taken up a post as the Sequarl magician and librarian.  Ivar comes … Read more

Four Trolls

Grettir leads an extended winter patrol to chase outlaws on western border of Sequarl. They track a forest troll and kill four trolls in the den they discover, garnering plenty of loot. Eldamar obtains a box that contains a beautiful magical crystal butterfly. They also encounter an unusual quantity of orcs, and note many orc … Read more

The Skerry Stone

Grettir undertakes a long voyage to the Skerry Stone.  The Skerry Sone is a seasonal trading depot far to the north where northern barbarians bring furs, amber and curios to trade with southern merchants for manufactured goods.  Grettir fits out a longship and buys a cargo cloth and metal goods including weapons and armour. His … Read more