Winter War

Gadan and the Rangers bring in a report on a large orcish force with kur, wolf riders and sledges.  Although still winter in the coldest year, the weather is clear enough and the ground hard enough for Grettir to mount up his men as a cavalry force, with Rangers scouting ahead on skiis.  They intercept … Read more

The Giants’ Castle

Yspadadden has a cunning plan to recover Gore Raver. Gore Raver was the axe dropped by Silden when he transformed into a werebear and ate the gnome (B22) back in 678.  It was presumed to have been picked up by the Fire Giant they were fighting at the time.  The axe was a powerful Dwarven … Read more

The Slug

Yspadadden organises an expedition into the sewers under Chittagong with Wilf, Ranulf and Ranji Rat once more as a guide.  He intends a more considered reconaissance of the area where he discovered the Starguard (B50) some six years previously.  However, the party encounter a giant slug in a narrow passage.  Wilf is badly wounded by … Read more

Dingradur

On the night appointed, Yspadadden summoned the Night Wind and bade it carry him to the Nine Barrow Downe, there to meet with William the Marshall.  The Marshall awaited him there, armed and armoured and carrying a strange sceptre that the Dwarf could immediately tell was an ancient and eldritch artefact.  The Marshall greeted him … Read more

Seahorse Isle

Grettir outfits a sloop, the Kisten (named for his wife), for a voyage to Cos. He hires an experienced crew including a marine called Atelius and a beautiful, multi-skilled rogue called Shazza.  He appoints one of his huscarls, a grizzled veteran of the sea with a shady past called Harman, as sailing master. After battling … Read more

Nice Try (or Bugger the Tree, What About Me!)

19(a) Bugger the Tree, What About Me! The trip starts with an update on Wilf’s tour as a mercenary on board several ships and a great deal of shopping in the Dwarven city of Katelgroth. The party then turn their attention to another complicated scheme dreamt up by sorceror Nickar the Dangerous.  It involves the … Read more

The Black Sword

After the frustrations of the previous couple of trips (D19), Grettir gathers a stronger party with the intention of returning to the Orc Mound.  As well as his huscarles Adhils and the rune-wise Kolgrim, the sorceress Tilissiril and the rogue magician Banthil join the team.  However, an initial reconaissance reveals that the enemy too are … Read more

Score Draw

The trip starts with a slightly different line up returning to explore the magician’s lair from the previous expedition. Searching more carefully they discover a secret door, which leads to a chamber and an incubus, tied to a bed.  In return for freeing him, the incubus offers a great deal of information about Tersites, the … Read more