Viking Luck

It is towards the end of winter in a cold year and the party consider it an auspicious time to return to the ruined swamp city of Yarr.  Some five years previously they had broken open a mound of rubble to find an underground complex where they had been repulsed by large numbers of lizardmen, … Read more

The Emeo Gate

It was spring and there was peace in Sequarl.  The Protectors were destroyed and in their place Grettir’s patrols kept the peace in the southlands beyond the Rin, and his deputies held those of their strongholds that were not now rubble.  Winter had been blessedly free from orc raids and outlaws would rather freeze or … Read more

Bulu Blowout

On the return of Grettir and companions from the Emeo Gate the Stigandi sets sail northwards once more to Bulu also known as Sulphur Island.  The island is a volcanic cone with a single smoking craterous peak and many deep fissures along its flanks that ooze lava or belch black fumes.  The harbour marked upon … Read more

A Day at the Races

Elf-napping Grettir and Paradoxides were still on Basi.  They were joined there by Ubaron, Wilf, Jason and Girindor who had tired of the snow and ice of the northern world, and by elements of Grettir’s family, including his wife, Kistin, and his fiesty twin daughters Signy and Katla.  They were housed as honoured guests of … Read more

The Sable King

The party return to  Magdalen to investigate a tale told them by Jusper Herath of the Sable King.  The Sable King was said to be a powerful magician who could transform himself into a Manticore at will, but who had lost his reason in the process, turned upon his own people and become a recluse. … Read more

Charge of the Heavy Brigade

Though it be the beginning of the coldest year, there should have been at least a diminution of the winter snows by the end of February.  However, Sequarl finds itself in the grip of an unprecedented cold snap and the wise pronounce it a Fimbulwinter born of the curses of the Jotun.  Grettir summons his … Read more

A Waste of Time

The Rangers have disappeared.  Nickar has gone with them.  Enquiries with Ivar Forkenbeard, whose halls at Ringrond are linked to their base by a teleport ring, suggest that whatever happened was not entirely a surprise to the Rangers.  There had been some sort of recall message and those Rangers who had been in Ringrond suddenly … Read more