Collateral Damage

While in Anango, the Kistin takes a commission from a sorceror called Juvenal, to convey him to the island of Zongar – a known haunt of demons.  Once there they will provide bodyguards for an escort into the interior, where he believes there is a spring whose waters have magical properties.  They set sail without … Read more

Dragon Hunting

Grettir receives an approach from Dain Ironhelm the dwarven king of Katelgroth.   He seeks a band of heroes to explore the ancient Dwarven city of Morthrandil where he was born and grew up many centuries before.  It is now the haunt of dragons.  Is Grettir interested?  Of course he is. Grettir is introduced to … Read more

Les Liaisons Dangereux

In Dingradur Yspadadden had been smithing.  While he was smithing he’d been thinking about that axe.  It sat ill with him that Gore Raver, that ancient dwarven artefact, should still be in the hands of the giants after all these years – and not in his. From time-to-time he would use his arts to check … Read more

The Wrong Stuff

The elves discover a small orc den in the environs of Dingradur.  The party wipe it out and take an orc magician prisoner.  Put to the question, he rats out a bigger orc den, ruled by a half orc called Rocca.  He gives a detailed description of the location and Girindor is sent to reconnoitre.  … Read more

The Harpies’ Nest

The party take a riverboat up the West Otanga and then take the northern fork along the eastern foothils of the Edgewere, through a series of lakes.  They meet orcs and other denizens of the wilds, but their most notable encounter is with a band of Harpies that attack the boat, singing to the crew … Read more

Vulcanheim Magical Mystery Tour

Hilda wants to try out the Black Swan.  The party gathers in the courtyard of Grettir’s town house in Chittagong and she activates the amulet.  A huge swan made of shadows appears, but it seems solid enough when the party climb aboard. “Seven times for seven stars, 23 times am I bound to serve you,” … Read more

The Hall of Hrothgar

Grettir has a cunning plan.  Encouraged by the friendliness of the Fire Giant smiths who have taken on Jason as their apprentice in Vulcanheim, Grettir determines to try to recruit some Fire Giants as mercenaries in his war against the Orcs of the Wood of Itaen.  He therefore wants to return to Vulcanheim and visit … Read more

Pictland and a Fire of Bones

Yspadadden has word from his friends and allies amongst the Picts of a fiery skeletal giant haunting the Pictlands to the North of Dingradur.  He immediately realises that this must be the lich of Urko, the dead Fire Giant whose grave they had desecrated last winter to obtain the war axe Gore Raver (E7).  He … Read more

Last Man Standing

Grettir surveys the field of battle.  He is the last man standing.  Lingering motes of light and fire that had been Vandemar, the Hell Knight, settle and extinguish upon the cold ground. Around him lie prone figures both friend and foe. Grettir is somewhat seared by Vandemar’s final self-immolation as it was dispatched it once … Read more