The Hall of the Mountain Kings

One thing was for sure in the aftermath of the showdown with Vandemar and his allies: there were no Mountain Kings in the Hall of the Mountain Kings – two were dead and the third was loaded with chains in the Sequarl dungeon. Now seemed a good time to go and take their treasure. Nickar … Read more

Demolition Man

Since the winter of 688, hostilities between Sequarl and the Orcs of Itaen had been relatively muted as other matters occupied Grettir’s attention.  During this period of relative “peace”, there had grown up six fortified orc-sponsored settlements to the south of Sequarl lands where the “Free Farmers”, who had rejected Grettir’s protection had once lived. … Read more

The Sack of Sleat

On his return from Basi, Grettir sets his mind once more to the Protectorates.  Two remain: Sleat and Garstang.  They are the most northerly – closest both to Sequarl and the Wood of Itaen.  Initially Grettir favours an exploratory raid on the Orc Mound in the Wood of Itaen to find out what had happened … Read more

Siege of Garstang

Attention turns to the last remaining Protectorate. Garstang was of a similar construction to Sleat but where the latter was protected by water features, Garstang is built upon a high motte with a stone-built keep and a temple upon its summit.  It is held by a High Priest or black wizard known simply as The … Read more

The Dork Lord

While Sequarl forces complete the sack of Garstang, a reconnaisance in strength explores the Orc Mound in the Wood of Itaen.  It had been strangely quiet ever since that Ship of the Dead had sailed up the River Nidd.  However, divinations suggest that they might find the Witch of Sleat and her husband Offley the … Read more

Stone Brothers

An attempt to interrogate the Mountain Troll captured in E14 – Last Man Standing, achieves limited success and a rudimentary map.  The party return with this to explore the Hall of the Mountain Kings, beneath the peaks that lie deep within the Wood of Itaen. They are accompanied by a mysterious fellow called Ather who … Read more

Return to Morthrandil

While Salrod and Hilda were in the Southern Seas and Grettir was occupied with bringing order to South Sequarl, now liberated both from the Protectors and from endemic raids by orcs from the Wood of Itaen, Paradoxides had been thinking.  Specifically he had been thinking about dragons.  To this end, he researched a spell that … Read more

Viking Luck

It is towards the end of winter in a cold year and the party consider it an auspicious time to return to the ruined swamp city of Yarr.  Some five years previously they had broken open a mound of rubble to find an underground complex where they had been repulsed by large numbers of lizardmen, … Read more

The Emeo Gate

It was spring and there was peace in Sequarl.  The Protectors were destroyed and in their place Grettir’s patrols kept the peace in the southlands beyond the Rin, and his deputies held those of their strongholds that were not now rubble.  Winter had been blessedly free from orc raids and outlaws would rather freeze or … Read more

Bulu Blowout

On the return of Grettir and companions from the Emeo Gate the Stigandi sets sail northwards once more to Bulu also known as Sulphur Island.  The island is a volcanic cone with a single smoking craterous peak and many deep fissures along its flanks that ooze lava or belch black fumes.  The harbour marked upon … Read more