Kur Captive and the Inland Sea

Nickar sends word that he has skryed Kur in Giant’s Pass.  Grettir scrambles a team comprising Salrod, Girindor, Banthil and Tilssiril, along with his armour bearer Eargh Skolson.  Nickar teleports them to his scrying location in the pass, set up in D23.  There are two Kur, plainly on a hunting expedition, who have set up … Read more

Skagnar and the Eternal Ice

On the Trail of Tersites In the spring Grettir makes ready his great ocean-going longship, the Stigandi, for a voyage to the far North where lies Skagnar  This icy isle was the last known whereabouts of the sorceror Tersites, whose lair the party discovered and looted the previous year (D20).   According to legend Skagnar was … Read more

Valaka

A Voyage in the South Seas After a quiet winter in Sequarl, Paradoxides teleports Grettir with his usual comrades and a couple of huscarles to Kos to rendezvous with the Kistin.  With them was Xephanos, his doctor, who was keen to visit his family in Ianda, and the odious but useful alchemist C’tholos with his … Read more

Collateral Damage

While in Anango, the Kistin takes a commission from a sorceror called Juvenal, to convey him to the island of Zongar – a known haunt of demons.  Once there they will provide bodyguards for an escort into the interior, where he believes there is a spring whose waters have magical properties.  They set sail without … Read more

Dragon Hunting

Grettir receives an approach from Dain Ironhelm the dwarven king of Katelgroth.   He seeks a band of heroes to explore the ancient Dwarven city of Morthrandil where he was born and grew up many centuries before.  It is now the haunt of dragons.  Is Grettir interested?  Of course he is. Grettir is introduced to … Read more

Grettir’s Wavy Navy

Grettir and the crew return once more to the Southern Seas and join the Kistin, still in Anango.  They take a commission to deliver a package to Asperiche and agree to sail in consort with another sloop called the Green Serpent, under the command of one Zamaran of Kasra.  At Asperiche Paradoxides leaves the company … Read more

More Snow

Grettir returns to Sequarl and takes a mounted patrol up the Black Road to the west.  The usual suspects are joined by a dwarf called Ranulf.  They follow the Black Road until it runs into the pass leading up into the Edgewere Mountains.  There they are astonished to see an half-completed rampart across their path.  … Read more

The Wrong Stuff

The elves discover a small orc den in the environs of Dingradur.  The party wipe it out and take an orc magician prisoner.  Put to the question, he rats out a bigger orc den, ruled by a half orc called Rocca.  He gives a detailed description of the location and Girindor is sent to reconnoitre.  … Read more

The Harpies’ Nest

The party take a riverboat up the West Otanga and then take the northern fork along the eastern foothils of the Edgewere, through a series of lakes.  They meet orcs and other denizens of the wilds, but their most notable encounter is with a band of Harpies that attack the boat, singing to the crew … Read more

Vulcanheim Magical Mystery Tour

Hilda wants to try out the Black Swan.  The party gathers in the courtyard of Grettir’s town house in Chittagong and she activates the amulet.  A huge swan made of shadows appears, but it seems solid enough when the party climb aboard. “Seven times for seven stars, 23 times am I bound to serve you,” … Read more