Valaka

A Voyage in the South Seas After a quiet winter in Sequarl, Paradoxides teleports Grettir with his usual comrades and a couple of huscarles to Kos to rendezvous with the Kistin.  With them was Xephanos, his doctor, who was keen to visit his family in Ianda, and the odious but useful alchemist C’tholos with his … Read more

Dragon Hunting

Grettir receives an approach from Dain Ironhelm the dwarven king of Katelgroth.   He seeks a band of heroes to explore the ancient Dwarven city of Morthrandil where he was born and grew up many centuries before.  It is now the haunt of dragons.  Is Grettir interested?  Of course he is. Grettir is introduced to … Read more

Grettir’s Wavy Navy

Grettir and the crew return once more to the Southern Seas and join the Kistin, still in Anango.  They take a commission to deliver a package to Asperiche and agree to sail in consort with another sloop called the Green Serpent, under the command of one Zamaran of Kasra.  At Asperiche Paradoxides leaves the company … Read more

Last Man Standing

Grettir surveys the field of battle.  He is the last man standing.  Lingering motes of light and fire that had been Vandemar, the Hell Knight, settle and extinguish upon the cold ground. Around him lie prone figures both friend and foe. Grettir is somewhat seared by Vandemar’s final self-immolation as it was dispatched it once … Read more

Demolition Man

Since the winter of 688, hostilities between Sequarl and the Orcs of Itaen had been relatively muted as other matters occupied Grettir’s attention.  During this period of relative “peace”, there had grown up six fortified orc-sponsored settlements to the south of Sequarl lands where the “Free Farmers”, who had rejected Grettir’s protection had once lived. … Read more

Freeing Valaka

In the wake of the victory against the Protectors, Grettir has a party to celebrate his 40th birthday. Amongst the guests is Styrbjorn. Styrbjorn is philosophical about the death of Ironbar and basically says that he met the death that he would have wanted.  However, he is less philosophical about another matter.  Grettir recalls noting … Read more

The Sack of Sleat

On his return from Basi, Grettir sets his mind once more to the Protectorates.  Two remain: Sleat and Garstang.  They are the most northerly – closest both to Sequarl and the Wood of Itaen.  Initially Grettir favours an exploratory raid on the Orc Mound in the Wood of Itaen to find out what had happened … Read more

Siege of Garstang

Attention turns to the last remaining Protectorate. Garstang was of a similar construction to Sleat but where the latter was protected by water features, Garstang is built upon a high motte with a stone-built keep and a temple upon its summit.  It is held by a High Priest or black wizard known simply as The … Read more

The Dork Lord

While Sequarl forces complete the sack of Garstang, a reconnaisance in strength explores the Orc Mound in the Wood of Itaen.  It had been strangely quiet ever since that Ship of the Dead had sailed up the River Nidd.  However, divinations suggest that they might find the Witch of Sleat and her husband Offley the … Read more

Stone Brothers

An attempt to interrogate the Mountain Troll captured in E14 (Last Man Standing), achieves limited success and a rudimentary map.  With this the party return with this to explore the Hall of the Mountain Kings, beneath the peaks that lie deep within the Wood of Itaen. They are accompanied by a mysterious fellow called Ather … Read more