The Hall of Hrothgar

Grettir has a cunning plan.  Encouraged by the friendliness of the Fire Giant smiths who have taken on Jason as their apprentice in Vulcanheim, Grettir determines to try to recruit some Fire Giants as mercenaries in his war against the Orcs of the Wood of Itaen.  He therefore wants to return to Vulcanheim and visit … Read more

Pictland and a Fire of Bones

Yspadadden has word from his friends and allies amongst the Picts of a fiery skeletal giant haunting the Pictlands to the North of Dingradur.  He immediately realises that this must be the lich of Urko, the dead Fire Giant whose grave they had desecrated last winter to obtain the war axe Gore Raver (E7).  He … Read more

Last Man Standing

Grettir surveys the field of battle.  He is the last man standing.  Lingering motes of light and fire that had been Vandemar, the Hell Knight, settle and extinguish upon the cold ground. Around him lie prone figures both friend and foe. Grettir is somewhat seared by Vandemar’s final self-immolation as it was dispatched it once … Read more

The Hall of the Mountain Kings

One thing was for sure in the aftermath of the showdown with Vandemar and his allies: there were no Mountain Kings in the Hall of the Mountain Kings – two were dead and the third was loaded with chains in the Sequarl dungeon. Now seemed a good time to go and take their treasure. Nickar … Read more

The Dork Lord

While Sequarl forces complete the sack of Garstang, a reconnaisance in strength explores the Orc Mound in the Wood of Itaen.  It had been strangely quiet ever since that Ship of the Dead had sailed up the River Nidd.  However, divinations suggest that they might find the Witch of Sleat and her husband Offley the … Read more

Stone Brothers

An attempt to interrogate the Mountain Troll captured in E14 (Last Man Standing), achieves limited success and a rudimentary map.  With this the party return with this to explore the Hall of the Mountain Kings, beneath the peaks that lie deep within the Wood of Itaen. They are accompanied by a mysterious fellow called Ather … Read more

Heart of Darkness

Salrod and Hilda undertake a long cruise in the Southern Seas.  Teleporting to Kos, they purchase and crew a Tyrosian schooner named Long Heels.  Much against Grettir’s advice, their intention was sail to Zongar, there to enter the cult of a minor Chaos God called Yarma, and receive the gifts he had promised them in … Read more

Return to Morthrandil

While Salrod and Hilda were in the Southern Seas and Grettir was occupied with bringing order to South Sequarl, now liberated both from the Protectors and from endemic raids by orcs from the Wood of Itaen, Paradoxides had been thinking.  Specifically he had been thinking about dragons.  To this end, he researched a spell that … Read more

Viking Luck

It is towards the end of winter in a cold year and the party consider it an auspicious time to return to the ruined swamp city of Yarr.  Some five years previously they had broken open a mound of rubble to find an underground complex where they had been repulsed by large numbers of lizardmen, … Read more

The Emeo Gate

It was spring and there was peace in Sequarl.  The Protectors were destroyed and in their place Grettir’s patrols kept the peace in the southlands beyond the Rin, and his deputies held those of their strongholds that were not now rubble.  Winter had been blessedly free from orc raids and outlaws would rather freeze or … Read more