Collateral Damage

While in Anango, the Kistin takes a commission from a sorceror called Juvenal, to convey him to the island of Zongar – a known haunt of demons.  Once there they will provide bodyguards for an escort into the interior, where he believes there is a spring whose waters have magical properties.  They set sail without … Read more

Dragon Hunting

Grettir receives an approach from Dain Ironhelm the dwarven king of Katelgroth.   He seeks a band of heroes to explore the ancient Dwarven city of Morthrandil where he was born and grew up many centuries before.  It is now the haunt of dragons.  Is Grettir interested?  Of course he is. Grettir is introduced to … Read more

Grettir’s Wavy Navy

Grettir and the crew return once more to the Southern Seas and join the Kistin, still in Anango.  They take a commission to deliver a package to Asperiche and agree to sail in consort with another sloop called the Green Serpent, under the command of one Zamaran of Kasra.  At Asperiche Paradoxides leaves the company … Read more

More Snow

Grettir returns to Sequarl and takes a mounted patrol up the Black Road to the west.  The usual suspects are joined by a dwarf called Ranulf.  They follow the Black Road until it runs into the pass leading up into the Edgewere Mountains.  There they are astonished to see an half-completed rampart across their path.  … Read more

The Wrong Stuff

The elves discover a small orc den in the environs of Dingradur.  The party wipe it out and take an orc magician prisoner.  Put to the question, he rats out a bigger orc den, ruled by a half orc called Rocca.  He gives a detailed description of the location and Girindor is sent to reconnoitre.  … Read more

The Harpies’ Nest

The party take a riverboat up the West Otanga and then take the northern fork along the eastern foothils of the Edgewere, through a series of lakes.  They meet orcs and other denizens of the wilds, but their most notable encounter is with a band of Harpies that attack the boat, singing to the crew … Read more

Vulcanheim Magical Mystery Tour

Hilda wants to try out the Black Swan.  The party gathers in the courtyard of Grettir’s town house in Chittagong and she activates the amulet.  A huge swan made of shadows appears, but it seems solid enough when the party climb aboard. “Seven times for seven stars, 23 times am I bound to serve you,” … Read more

The Dork Lord

While Sequarl forces complete the sack of Garstang, a reconnaisance in strength explores the Orc Mound in the Wood of Itaen.  It had been strangely quiet ever since that Ship of the Dead had sailed up the River Nidd.  However, divinations suggest that they might find the Witch of Sleat and her husband Offley the … Read more

Stone Brothers

An attempt to interrogate the Mountain Troll captured in E14 (Last Man Standing), achieves limited success and a rudimentary map.  With this the party return with this to explore the Hall of the Mountain Kings, beneath the peaks that lie deep within the Wood of Itaen. They are accompanied by a mysterious fellow called Ather … Read more

Xorn Rider

Further explorations beneath the Halls of the Mountain King lead to an encounter with a mysterious demonic entity that cast an impenetrable blackness around it and wielded some kind of force-blade.  Grettir covered the party retreat until they arrived at a point where Hilda could block its passage with an Ice Wall.  Grettir discovered that … Read more