Grettir’s Wavy Navy

Grettir and the crew return once more to the Southern Seas and join the Kistin, still in Anango.  They take a commission to deliver a package to Asperiche and agree to sail in consort with another sloop called the Green Serpent, under the command of one Zamaran of Kasra.  At Asperiche Paradoxides leaves the company … Read more

The Wrong Stuff

The elves discover a small orc den in the environs of Dingradur.  The party wipe it out and take an orc magician prisoner.  Put to the question, he rats out a bigger orc den, ruled by a half orc called Rocca.  He gives a detailed description of the location and Girindor is sent to reconnoitre.  … Read more

The Harpies’ Nest

The party take a riverboat up the West Otanga and then take the northern fork along the eastern foothils of the Edgewere, through a series of lakes.  They meet orcs and other denizens of the wilds, but their most notable encounter is with a band of Harpies that attack the boat, singing to the crew … Read more

Vulcanheim Magical Mystery Tour

Hilda wants to try out the Black Swan.  The party gathers in the courtyard of Grettir’s town house in Chittagong and she activates the amulet.  A huge swan made of shadows appears, but it seems solid enough when the party climb aboard. “Seven times for seven stars, 23 times am I bound to serve you,” … Read more

The Dork Lord

While Sequarl forces complete the sack of Garstang, a reconnaisance in strength explores the Orc Mound in the Wood of Itaen.  It had been strangely quiet ever since that Ship of the Dead had sailed up the River Nidd.  However, divinations suggest that they might find the Witch of Sleat and her husband Offley the … Read more

Stone Brothers

An attempt to interrogate the Mountain Troll captured in E14 – Last Man Standing, achieves limited success and a rudimentary map.  The party return with this to explore the Hall of the Mountain Kings, beneath the peaks that lie deep within the Wood of Itaen. They are accompanied by a mysterious fellow called Ather who … Read more

Return to Morthrandil

While Salrod and Hilda were in the Southern Seas and Grettir was occupied with bringing order to South Sequarl, now liberated both from the Protectors and from endemic raids by orcs from the Wood of Itaen, Paradoxides had been thinking.  Specifically he had been thinking about dragons.  To this end, he researched a spell that … Read more

Viking Luck

It is towards the end of winter in a cold year and the party consider it an auspicious time to return to the ruined swamp city of Yarr.  Some five years previously they had broken open a mound of rubble to find an underground complex where they had been repulsed by large numbers of lizardmen, … Read more

The Emeo Gate

It was spring and there was peace in Sequarl.  The Protectors were destroyed and in their place Grettir’s patrols kept the peace in the southlands beyond the Rin, and his deputies held those of their strongholds that were not now rubble.  Winter had been blessedly free from orc raids and outlaws would rather freeze or … Read more

Bulu Blowout

On the return of Grettir and companions from the Emeo Gate the Stigandi sets sail northwards once more to Bulu also known as Sulphur Island.  The island is a volcanic cone with a single smoking craterous peak and many deep fissures along its flanks that ooze lava or belch black fumes.  The harbour marked upon … Read more